﻿using TrueSync;

namespace HEFramework
{
    public class SkillCastComponent : Entity, IAwake, IUpdate
    {
        public int CastID { get; set; }
        public EntityRef<Entity> CastEntity { get; set; }
        public TSVector CastPos { get; set; }
        public FP CastTime { get; set; }
    }
}